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School of Wizardry-Part 7 (Trouble)


TROUBLE

Prologue
The small town of Portsville might not be so sleepy after all. Let's see what perils might lie ahead...

Chp1: Practice advanced level spells
Uncle Mortimer is so impressed with your rapid advancement that he has started teaching you spells that would normally take years to master. Some of the spells might be quite useful in the near future.

Chp2: Gather some gossip from the non-wizards in town
Uncle Mortimer has a special mission for you - use some of his invisibility powder to listen in on gossip in the town square. Word is that the local non-wizards have noticed strange things lately like unusual creatures at night. On top of that, two people have gone missing in the last month.

Chp3: Plan against an attack from some evil wizards
An informant tells the Elder Wizards that a small sect of evil wizards practicing black magic plan on entering the human world through the Gateway. Although the Gateway is heavily guarded by Elder Wizards in the wizard world and watched closely on the human side, you go with your Uncle to an emergency meeting.

Chp4: Keep watch outside of the meeting hall while the Elder Wizards meet
You, Leanna, and Morgan have been assigned to keep watch outside of the meeting hall. You don't recognize most of the wizards that come in. There's an incantation to make the meeting hall invisible to non-wizards, but those are not who you're concerned about!

Chp5: Take care of Big Jimmy and his posse
Big Jimmy and his friends are loitering outside the convenience store across the street. They see you and immediately walk over to come pick on you. You don't have the time to deal with them since you have to keep watch. You flick your wand from under your jacket and make their clothes disappear! Shocked and confused, they immediately run down the street covering up as best as they can. You can't stop laughing with Morgan and Leanna.

Chp6: Practice advanced dueling with Leanna and Morgan
Realizing that you can't be spotted by non-wizards while in your robes, you immediately put them on after the Big Jimmy incident. You and your friends take turns dueling while the third keeps watch.

Chp7: Check out a strange glow coming from the end of the alley way
You notice a strange flash of light out of the corner of your eye. You head down the alley with Morgan and Leanna to investigate. There's a greenish smoke. Wizards must have just transported in using magic as the green smoke is a sure sign of wizard apparition.

Chp8: Take cover from the explosion!
You hear a large bang and see a large flash of lightning as the doors fly off City Hall. You see smoke and more flashes of light. You catch of a glimpse of your unconscious Uncle being carried off by three shadowy figures.

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