Thursday, February 7, 2008

Trick or Treat


Don’t bother trying to find it. You won’t find anything about the name of the town or what happened here. This manuscript will be found long after the events that transpired in this place, but I hope against everything else that you’re someone in a position of power. I pray to God himself that you can prevent this from ever happening again, but I don’t want to give you too much credit. Like me, you are only human, after all. They are not. They’ve been around for a very, very long time.

Fat chance, really. You probably don’t want that responsibility, and even if you did take it upon your shoulders to track them down, you can’t single-handedly stop the children. Their manipulators are not “on the grid.” Whoever engineered this is in control of the world on a very disturbing level.

This is what I want you to do. Read these pages, if they’re still legible, and take what you will from them. Don’t go on a wild goose chase, and realize that when you find this book that it will not be in the place where I left it. They’ll move it somewhere else, to deceive you. I’ve left my mark on a tree there. Only then, when you see my name, will you know, “this is the place.” You may have even heard of it in the history books, but be assured, any rumors on Wikipedia or Google pages that you pull up will be guess-work at best. None of them are even close to the truth. When you find the place, there may already be another town just like it. That’s what I’m trying to stop. If we’re not successful, then just realize, above all things, that evil exists. I’m not talking about bad people, or tragic accidents. I’m talking real, intelligent, ancient evil. It is calculated, and it is always one step ahead of you. Should you decide to take my place and become the paragon to prevent the corruption of the hearts and minds of children, I thank you in advance.

I told you that I’m human. I lied. I used to be, before All Hallow’s Eve on that fateful night. I’ve been alive since then, far longer than any human being, and the reason is because I love children. I’ve always loved them in their purity and their innocence. That’s why I was taken in by their ruse. That’s why I’ve finally decided to put all this down, centuries later. I won’t be here much longer, and someone has to take up the burden.

I’ve waited….. until I saw them return. They’ll be back this year. They’re planning the same thing again, and I can’t stop them. Again, I can’t expect that much from you, but I’m only giving you all this so you’ll believe me. I have to be believable. If you think I’m crazy, you’ll throw this in a garbage can, and more people will disappear. It’s time to tell you what happened. I’m rambling.

Back then, All Hallow’s Eve was the time for evil’s ascension. You’ve all forgotten. If you left your house on that night in the old country, you were a devil worshipper. “Halloween” was not the term we used. We fled to the shores of this country because we were persecuted for our lifestyle choices. We worshipped nature, the changing of the seasons, the solstice of spring, autumn, winter, and summer. In the purest sense of the word, we were druids. Our names and accents were English, but we were servants of the earth.

We were some of the first to celebrate it as a holiday. The natives here were puzzled by our behavior, but also frightened by it, and so they left us alone. They misunderstood. We were not the ones to be afraid of. At the time, I was relieved. They’d attacked us in our settlements, time and time again, but as it drew closer to the end of October, they stayed away. Maybe in their own noble bonds with the earth and soil, they knew something terrible was on the horizon.

They were right. John Hunter’s little boy wanted to be a native, with a bow and arrow and a real headdress. Little Mary Taylor made a dress that was crafted after the local schoolhouse teacher’s prettiest outfit. She idolized her educator, of course. They all had their get-ups; they were the first trick-or-treaters in what was to become the United States of America, one hundred and fifty years later. We sent them out to frollick about the settlement, collecting apples and tarts and other sweet things in to their burlap goody bags. They were no Snickers or Milky Ways, and yet, the magic of this “holiday” held no less sway over them than it does the youth of our current time. They dress up as the Joker, the Power Rangers, the Teenage Mutant Ninja Turtles. These children were their predecessors.

I sent my daughter with Mary and John Hunter junior. Despite our mistrust and wariness of the Anglican church and the monarchs that presided over it, my little girl was dressed as the queen of England. I refused to crush her fantasy world, and so I simply indulged her. We heard promises to return after sundown, to say yes ma’am and no sir, and not to linger too long if they were invited inside the households of our community.

We didn’t realize that the house on the edge of the settlement existed until we saw the children go inside. There were no lanterns or sources of light in the windows, no fire or harvest dolls on the outside of the dwelling. As we sat in the middle of the town hall, imbibing in the pleasures of distilled moonshine (none of you will ever make it as potent as we did in those days) amongst our brethren, we watched our young ones gravitate across the middle of our town, to the foreboding household that had seemingly been constructed overnight. When we gazed upon it, it seemed as though the place were “shimmering.” It pained my vision to look upon the building, as if my senses were being forced and propelled in another direction. Such a thing is difficult to put in to words, but I seemed to be the only one who realized that our kids were all heading to the same place. When I questioned John Hunter as if something were odd about their actions, he stared at me as if I were insane.

“What do you mean?” He asked. “There’s no house there. They’re going to play by the stockades.”

The sun had set by that point, but as I said before, none of them were concerned. The natives hadn’t shown up for weeks. I decided to walk to the phantom dwelling that only I and the children could see, to peer inside and see who these new settlers were, and why it called to the youths as if it were a black hole in a sea of stars.

I tried to stand outside, to look through the window, but when I saw what was happening, it was too late. I breached the doorway with my buck-knife drawn, but there was nothing about the things inside that I could harm with a weapon.

There’s something deep inside of us, something embedded within the human spirit, that’s perfectly aware when we encounter something truly terrible. Fear, horror, evil, revulsion…. it all hits you in a spastic wave, like a fierce exploding bullet that shatters the innermost parts of your soul with a relentless and powerful fury. I saw it in that moment, standing in that darkened doorway. They weren’t people, and they weren’t spirits. They were halfway there, lingering over the unconscious bodies of my daughter and her peers in their hooded black robes of half-existence. There was one, in particular, who made me feel as though my eyes would pop like ripened cherries when I stared at it. It was the leader, the source of that tug, that pull….. and it was slowly fading, disappearing like a gaseous black cloud of death, through my little girl’s nostrils and mouth. She was gasping for air, as if every breath after the one that preceded it were filled with acid…. as if she were hungry for real, fresh air in her small lungs. With every breath, the figure faded deeper in to her, along with the rest of them.

I wish I could say that I was a hero, and that I hacked them all to bits; I wish I could say that I saved the day and made Halloween a night when the worst thing that children have to worry about is poisoned candy. It didn’t happen. There was one of them left, floating toward me on elongated, blackened tendrils of shimmering nothingness. By all real means of my imagination, it shouldn’t have BEEN there, but it was, and soon, it was going inside of me. The last thing I saw were their little feet, scurrying out of the phantom-house and in to the town. I FELT that something terrible was about to happen. I had no idea. Everything went black, and then, I was outside of myself. I was conscious, but observing my feet, my hands, doing things beyond my own scope of physical control.

They led me and our children in to our meeting hall, where, of course, the kids were embraced by the open, loving arms of their parents. I witnessed the betrayal, the brutal moments in which the truth instilled by the love for family and offspring would transform in to a cause for the destruction of our village.

They absorbed them. There’s no better adjective for what happened. One moment, they were there, and seconds later, they were nothing but dark essence, filtering in through the eyes and noses and mouths of their devil-children. It was over in minutes. A night that should have been a celebration of nature, of the seasons, had turned in to the end of everything that we knew and loved here in our new land.

I started to fight it. The kids knew. The moment I began to resist, to try and reclaim my limbs and mind from the corrupting influence within, their heads snapped back from their feast of souls to survey me in my struggle. My daughter’s eyes were sunken, black pools of the abyss, devoid of any emotion, any semblance of the bright-eyed stare that she once held for me in all her love and adoration for father. I miss that the most, really. The way she’d run to me when I came in from the fields every evening as the sun went down. I lived for that. What reason do I have to live now, other than to find her and stop them? I’m incapable. That falls on you, my friend.

They took the part of my daughter that counts, the part that I loved and cherished, and turned her in to a servant. You ask me why I’m still alive, and again, it’s because I love her, so very, very much. Her body is a hollow shell, filled with the malefice and blackness of evils beyond our world.

The black-robed things have grown as centuries have passed. They are from some place that is not of this world, but their urgency, their hunger, to devour and destroy, is insatiable. It’s an exponential, amplifying contagion on mankind, and All Hallow’s Eve is their pinnacle, their Christmas. I’ve done my best to warn you throughout history, to leave my mark in places where their desolation has left nothing but dust on the wind and empty houses. A deserted football field in a Texas ghost town. A card room in the back of a night club in Chicago, right under the nose of civilization. Roanoke Island, North Carolina, before Johne Rolfe found it in the aftermath.

The thing that I expelled through sheer force of will alone has left me with an unusually long and empty life, devoid of anything but my desire for revenge. I have failed. I’m pleading with you. October thirty-first is not long away. My little girl, or what’s left of her, is going to lead them to the same place. It’s been re-founded, except now, it hums with sport utility vehicles and cell phones. I don’t want this to happen to your child.

Go to Roanoke, and stop them from repeating the ritual. Those bodies they inhabit now are frail, on their way out. It’s been almost five hundred years. They’ll need new ones on this Halloween. Look for a building that appears as though it shouldn’t be there. It will be across from that very tree where I signed my name, where I made my mark. I changed my title, named myself after the tribe of natives who knew it was coming…. who, perhaps, tried to warn us, but for some reason, we failed to heed or recognize their warnings. They were more closely attuned to the earth than us, and yet, they were still wiped out, eventually.

Trick or treat?

Go now. You don’t have much time.

- Croatoan


Credited to Violent Harvest

Wednesday, February 6, 2008

The Socratic Method


A secret society meets once every three years at a small diner in West Virginia.

To join, you must come to the American Grill diner located in Cricket at 9:30 PM on September the twenty-first.

The only uniform is a heavy overcoat and a green tie.

Order an “Eggs and bacon platter with coffee.”

The waiter will tell you that the breakfast menu is unavailable, reply, “Well, just the coffee then.” You’ll be allowed to stay after closing time for the meet.

The meeting itself is a meeting of minds and philosophy regarding immortality.

The society is called “The Socratic Method.” They hoist their mugs at the beginning and end of the meeting and say “Death to Socrates.”

It’s rumored a little hemlock is added to the first cup, and an antidote to the last.

Tuesday, February 5, 2008

The Alternate Universe


There is another universe, a lot like ours.

Entrances to it are scattered throughout the world, in the places where the most psychological energy gathers. Schools, hospitals, that kind of place.

During any leap year, on February 28, this is the period of abnormal astral activity that opens the doors.

At exactly midnight, the minute between the 28th and 29th, if you’re lucky or unlucky enough to be by one of these doors, it will open and beckon you.

In this other universe, things are mostly the same, except all love and hate relationships are reversed. Your worst enemy is your lover, your best friend is out to kill you, that sort of thing. It’s a nice head trip, a good escape from this reality.

Have fun, but remember… If you enter, you are stuck there until next leap year.


Credited to Shadow2by4

Monday, February 4, 2008

The Only Sensible Ritual Pasta



You wake up to find yourself lying flat in an unfamiliar and utterly filthy room. Your head pounds as you sit up and survey your surroundings.

“Ohhhhww. . . What hit me?”

You notice the room is dimly lit by a hanging bulb that threatens to flicker out any moment. Large piles of debris are scattered about the small room, and there are no windows.

“Hey, who said that? Where am I?”

To your left, right and straight ahead of you there are sinister looking doors. You do not fully comprehend your situation, but you must choose one of these doors. One door-

“Hey! Are you ignoring me?”

-Leads to salvation. One leads to an endless maze of halls and passages that will trap you forever, and the third leads to eternal damnation. You must-

“Wait, what? Are you serious?”

YOU MUST CHOOSE A DOOR.

“Why? The exit’s right there.”

In the cold, frightened core of your heart, you know that there is no escape from the desolate predicament you now find yourself in.

“Dude, the doors right there. It even says so. See? ‘Exit’, right on the front. Big letters too.”

After a moments struggle, you come to realize the futility of resistance and return once more to the crossroads of passages. There is no way out.

“Only because some bastard locked up the exit-”

You grumble to yourself as you contemplate-

“It was you wasn’t it? Jerk.”

CONTEMPLATE YOUR FATE.

“Fine, fine. Eenie, meenie, miney. . . That one.”

-You say to yourself as you chose the door to your left. Unbeknownst to you is that that particular door leads only to misery, death, and the destruction of your very soul.

“What? Oh HELL no!”

A sudden burst of intuitive clarity causes you to leap away back before the door closes behind you, sealing your fate.

“It wasn’t intuition, you just said-”

You must make your choice between the remaining two doors.

With a sigh, you go towards the one in the middle.

“I know what I’m doing-”

You mutter-

“-I don’t need you telling me. Prick.”

You take hold of the doorknob to the passage that will lead you to wander the maze for all eternity, oblivious to the fate that will soon befall you. Deathless, mindless and hopeless, your rotting corpse will still walk on long after-

“Gah!”

-You cry as you once again leap back from your choice of passage.

“Don’t get snappy with me. So, one door left? Salvation, ho.”

-You say as you head towards the final door and grasp the handle. The path you have chosen will be long and frought with peril. You will face unsurmountable, blood thirsty foes and travel farther than the simple realms you think of as ‘life and death’. Should you fail, your tattered soul will serve as one of the tortures spectral servants of the lord of the underworld, Gwyn ap Nudd. Should-

“Wait a minute. . . ”

-You succeed, you will have all the unimaginable pleasures of this world and the next, though you will be doomed to remain in the underworld as Gwyn’s right hand man-

“HOLD UP YOU OMNISCIENT LYING PACK OF DOG CRAP! You said one of the doors would get me out of here! Salvation, remember? How is being trapped in the underworld salvation? Get me out!”

There is no escape-

“Don’t give me that! There’s always a way out.”

There is no- What are you doing? Where did you get that pipe?

“It was lying in one of those piles of trash. What does it look like I’m doing? I’m going to bust down the exit.”

You can’t do that! It’s against the rules!

“Oh, there are rules now, ehy? What happened to your big, scary, narrorator voice?”

There is no escape!

“There will be, just give me a minute! Just, a little. . . There! Ha, got it!”

You can’t-

“I just did. Goodbye and good luck, Mr. Scary voice. I’m going home, go find another stooge.”

I, ah-oh, fuck. I’m out of here too! This place gives me the willies.


Credited to Astonished Lemons.

Sunday, February 3, 2008

Keeper of Eternity


Over the past millennium, science and medicine has advanced so far as to put miracles in the hands of men. Many of the diseases that were fatal merely five hundred years ago now have cures or at least treatments thanks to the brilliant minds of man. That being so, there’s still one fatal infirmity humanity has yet to overcome, and that’s mortality.

For those devoted enough, however, there is yet a way. Located just off the East Coast of North America somewhere is a shrine dating as far back as the earliest recorded civilizations. Lost to the ages now, there is but one path to this shrine, and it still sends its call, as if daring the hardiest of man to make that perilous voyage.

If you find yourself in Savannah, GA someday and think you’d like to play your hand at immortality, simply hop in your car and continue east out of town along E President Street and continue along it until it turns into Islands Expressway. If the forces deem you worthy, or if they’re simply in the mood to watch in amusement as you throw your life away, the sky will darken with rainclouds–even if it was clear and blue only moments before–and the forest about you will seem to glow. Keep your eyes peeled and you should see a turn-off into the woods a few minutes after this happens.

Now if you’re carrying a map you’ll probably notice this path is not indicated anywhere on it, but pay that no heed. Continue along the tight and densely overgrown path at a slow pace, for if you go off the road here, you’ll have no hope of ever finding your way out of this forest, and no tow-truck will ever find the turn-off to come retrieve you. Simply follow the path before you–for while there are many bends, there are no turn-offs from this one. The trees will only grow denser as you progress, until the limbs scrape like fingers along the top of your vehicle (you should probably note that it would be a very bad idea to undergo this journey in a convertible).

Eventually, after approximately forty-five minutes to an hour of driving, you should come to a dead end, where the trees tighten about you like a noose around a doomed man’s neck. If you have a GPS system in your car it will proclaim that you’re about fifteen miles into the Atlantic Ocean. Do not attempt to reverse at this point, for you’ll find that the path is no longer there. Check your watch, or your phone, or your car’s read-out for the time, for regardless of the time of day not a single ray of light will spill through these densely packed trees. If it is dark out, or if it will be dark out within the next few hours do not open your door, and do not turn off your headlights. You may turn off your car every so often to save gas, but you’ll want to crank it up again periodically to keep your battery from dying. If you let down your guard in this forest at night, you’re as good as dead.

If you were wise enough to start this trip early enough, and it’s still light out, you may exit the car at this point. You’ll notice the trees around you leaning in your direction, as if peering down at you curiously. In a loud assertive voice proclaim, “I am here to claim my fate, and none here shall stand in my way.”

You’ll hear a sound behind you. When you turn to look you’ll notice a small path that hadn’t been there before. Do not hesitate, do not question it, simply walk purposefully forward and start down the path before you’re trapped in that clearing indefinitely. The path may wind drastically, depending on which way you were facing when it was created, simply continue walking and do not look back, no matter how loud the rustling gets behind you.

You’ll soon find yourself ankle-deep in a swamp, and you may find the sound of frogs croaking a soothing change from the forest’s lively rustling. It would be most wise at this point to find the longest thickest branch you can, for the marshes of Georgia can hide the nastiest creatures in only a foot of water, so you’ll need to feel your way along like a blind man.

Only about 10 yards from the forest-line the land drops off into the ocean, and unless the forces are feeling particularly cruel you should be able to see the log poking up out of the water right away. If not, you’ll need to search, and it may take a while but once you’re near it there’s no mistaking it. Walk until you feel the ground break away beneath you, then get into the water. When you’re touching the log, you’ll want to take in the largest lungful of breath you can manage, then dive under and swim to the bottom as quickly as you can. It will be a long swim but do not turn around, even if you think you’re about to faint. Swim as fast as you can and keep going down, keeping a hand on the log until you come out the other side.

You’ll resurface in a pond in the middle of a dark forest much similar to the one you just exited, only just at the edge of the pond will be an ancient building of indeterminable origin. Go inside. Fires will be lit, marking your path to the shrine of the Keeper. A large statue, the likeness of the Keeper, will stand at the far wall and at his feet will be an empty bowl. Address the Keeper in a loud, confident voice, saying “I’ve come very far, and all I ask for is something to drink.”

His response will be a single, very personal question, and he will speak it directly into your mind, so listen carefully. When he has asked his question, do not take too long to answer, and answer only in the truth. BE VERY PRECISE WITH YOUR ANSWER. He will know if you’re trying to hide something. Once you have answered him completely, the bowl at his feet will fill with a strange liquid. This liquid will reflect the entire rainbow’s spectrum of colors, and it will bear no scent. You must drink this liquid, or you will never leave the forest alive. Depending on whether or not the Keeper liked your answer and deems you worthy, the liquid may be plain tap water, or a lethal poison. If it is the latter, you will only know once the symptoms begin to take hold. If it is the former, you will be free to leave.

The forest will part before you, showing you the exit, much like the years will part before you, leaving you alone to endure the eons. You will see your family and loved ones die, and you will see wars begin and end, but you will never die. You will see the sun explode and the earth burned to a cinder, but you will never die. You will know the true meaning of eternal life.


Credited to Chris Phoenix.

Saturday, February 2, 2008

Salvation


In Edmonton, Alberta, there is a hotel called the Canterra, off of Jasper Avenue and 109th Street. During the night, go here and ring the doorbell. Should you be let in, look to see who the guard on shift is. If the man looks in his mid twenties, yet the hair on his head and face both are white as snow, take a seat beside the security desk. If it is any other guard on shift, leave and return in a week’s time.

Here you must wait. The guard will say not a word, nor answer any questions you may ask. He hears you, but he will not respond. He will only give you a sad look, as if knowing something terrible awaits. When the time is 2:52 AM, the guard will rise to perform a patrol of the building. Follow him only on this patrol – if you follow him at any time before 2:52 AM, you will be forcefully removed from the hotel, and lose your chance.

Say not a word as you walk the halls behind the guard. He will check that the rooms are all locked, as well as patrol the stairwells. When you both reach the 5th floor, you will notice that it is remarkably colder than the last four. Yes, the floor is deafeningly quiet – it is normal. When the guard secures all the rooms on the floor, you will both stop at a door that seems much older than any other door you’ve yet seen in the hotel. This is room 512. Only this particular guard has access to this room, Take note of the key of which the guard uses to unlock this door – it will be important later.

At this point, the guard will open the room for you and allow you to pass through. It will be quite dark, but do not yet be afraid – the worst is yet to come. Take a deep breath, close your eyes, and step through the doorway. Do not open them until you hear the door close behind you, for seeing the transition can be maddening.

It will be almost unbearably hot, here. You will find yourself in a long hallway with numerous turns. There will be thirteen doors lining this hallway – do not open any of them. Take note which door has a splash of white paint on it, this will be critical soon. When you reach the end of the hallway, you will find yourself in the living room of the suite. In each corner of the room you should see a tall figure, each with burnt flesh. They should all be sitting on the floor, hugging their legs with their heads upon their knees and facing their respective corner. Their fingers will be chewed away until their tips are nothing but sharp, boney talons. Do not address these figures; do not touch them: they are Her guardians.

In the centre of this room, there She should be. She will be sitting in an old, ragged reclining chair. It is impossible to say how She will look, for Her appearance changes for everyone. She should, like her guardians, be asleep. Do not awaken her from her slumber.

For now, you have time to rest. There will be food and drink set out upon the coffee table in front of Her, and you are welcome to it. Do not partake in the pie, however, for it will numb your legs.

Should you be so bold, take a look outside the window. It will resemble a hellish version of the avenue which the hotel is on. The buildings will be burnt-out husks of their former selves, the river valley beyond will be dry and cracked. Fire will appear to be on the horizon, and the ever-burning sun will resemble blood set ablaze. Should you stay for hours on end, you will find no reprieve from the heat – there is no night here.

Now, look to the streets – you will find the same figures there as the ones in the room. They, however, are awake – shuffling, screaming and wailing from their back maws. They have no eyes in their sockets, but by some twisted means they can still see. Take care not to attract their attention, for they will follow you back to our world and this venture will be for naught.

When you are ready, stand before Her and speak clearly these words: “Save me, Mother, please.”

Say nothing else and wait. You should start to hear Her breathe.

At this point, one of two things will happen. Remember the key which the guard opened this room with? Should She place that same key on the table in front of you, count yourself lucky. Should She, however, place a different key upon the table, you will need to give Her an offering. A knife that was not previously on the table will now be present. The blade will be rusted, bloodied. Take this knife, and sever a finger, placing it beside the key. Wait.

If She places the same key as the guard’s on the table, you may take it and leave. If not, remove another finger. This will only occur a maximum of four times before the right key will be produced.

Once the key is in your possession, She will once again return to Her haunted slumber.

Now pay attention, for you only have a short amount of time. The Guardians will be stirring, now. Slowly they will rise from their sleep and turn in towards the room to face you. If they see you, they will slaughter you. Run. You have 10 seconds before they will fully turn from their corners.

Remember that door with the white splash of paint? That is the door you will need to use to remove yourself from this hell. If you hear screaming from behind you, the guardians are fully awake and are coming. You don’t have much time. Find the white-marked door, and get out!

You will find yourself inexplicably outside your own home, exactly a week after you entered the hotel. Keep the key on you at all times, wherever you go.

One day in the future, distant or near, a ragged old door with the number ‘777’ will appear wherever you happen to be. Use the key and open this door immediately. Leave anyone with you behind.

Wherever it leads, it will be far better than what is about to happen to this world.


Credited to T Striethorst.

Friday, February 1, 2008

Attention


Attention:

Please read this sentence aloud: Hello, Molly.

If you read it out loud as I instructed, you should be safe.

If you read it in your head… Molly is now safe, too.

Inside your head.

I Talked to God. I Never Want to Speak to Him Again

     About a year ago, I tried to kill myself six times. I lost my girlfriend, Jules, in a car accident my senior year of high school. I was...